Dancing Lights : Small floating orb of light that lasts until unsommoned or summoner sleeps. Flare : Sends target into a temporary daze for one round. Light : Causes an object to shine as bright as a torch. Ray of Electrical Current : Ray deals small amounts of shocking damage. Mending : Makes minor repairs to an object. Arcane Mark : Inscribes a personal rune.
Protection from Chaos/Evil : First Class ward against Evil/Chaotic beings. (Higher levels withstanding.) Shield : Invisible disk to serve as a weightless tower shield for ten rounds. Withstands weak projectile magic. Obscuring Mist : Fog surrounds you. Summon Creature I : Calls an extraplanar creature to do your bidding until unsommoned or destroyed. Unseen Servant : Invisible force obeys your commands until unsummoned or summoner sleeps. Dreamless Nap : Causes target to fall into a dreamless sleep for five rounds. Burning Hands : Touch attack that causes blistering burns. Magic Missile : Projectile missile attack that produces four small missiles that cause magic damage for two rounds. Shocking Grasp : Touch attack that delivers electrical damage for two rounds. Tenser's Floating : Creates a 3 foot-diameter horizontal disk that holds 100 pounds per level.
Fog Cloud : Fog obscures vision. Glitterdust : Blinds creatures, outlines invisible creatures with a large cloud of gold glitter. Summon Creature II : Calls an extraplanar creature to follow your commands until unsummoned or destroyed. Continual Flame : Makes a permanent, heatless tortch. Darkness : 20 foot-radius of supernatural shadow that lasts five rounds. Gust of Wind : Blows away or knocks down smaller creatures. Shatter : Sonic vibrations damages objects or crystalline creatures.
Explosive Runes : Deals explosive flame damage when read. Magic Circle Against Chaos/Evil : Creates a 10 foot-radius circle that wards and protects against Evil/Chaotic creatures and energy. (Withstanded by High Level creatures.) Daylight : 60 foot-radius of bright light that lasts ten rounds. Lightning Bolt : Electricity deals moderate damage to a creature.
Augment Summoning : You summoned creatures more powerful than normal. Combat Casting : You are adept at casting spells during combat or intense situations. Empower Spell : You can cast spells to greater effects. Eschew Materials : You can cast spells without material components (if needed) at the cost of weaker effects. Quicken Spell : You can cast spells with a moment's thought.
[[Anna is (c) to Torrid Productions. Also, this Anna contains much singing! Yus. If she suddenly bursts into a song and dance, it's okay. This is very normal for her world...]]